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Cookies & honey

Personal work on fluid dynamics in 3d max. Modeling of the elements and texturing of them. Rendering with Arnold.
About 7 hours of work in total with render included (the 3d max fluid system is badly optimized).

Model without ilumination and textures.

Model without ilumination and textures.

Model with the visible edges of the objects and the number of polygons used for the model.

Model with the visible edges of the objects and the number of polygons used for the model.

Textured and illuminated model. Arnold as a rendering engine.

Textured and illuminated model. Arnold as a rendering engine.

Model with the animation of fluid added.

Model with the animation of fluid added.

More images of the fluid. In this case honey.

More images of the fluid. In this case honey.

A little gif of the fluid animation.

A little gif of the fluid animation.